By Terry Kevin Amthor
This experience complement info the hidden vale of Imladris, the place the remnants of the best Elven realm of Middle-earth is living. event the wonders of Elrond's condominium, haven for the Eldar and the final Kings of Arnor. listed here are established the Rangers, and listed below are safe the heirlooms of Arnor. Rivendell is additionally the assembly position of the White Council, that physique of the clever that seeks to wrestle Sauron, the darkish Lord.
Rivendell is really an island of shelter within the another way inhospitable panorama of Rhudaur. right here the weary tourist can locate refuge from the grip of the Witch-king and his minions. secure at the north and east via tall spurs of the Misty Mountains, and at the west and south by means of the river Branduin, the vale has bold defenses. those are in no way sufficient to have stored it sheltered for therefore lengthy from the spies of the darkish Lord, despite the fact that: basically through the facility of Elrond is the Hidden Vale made safe.
- four FULL-COLOR PAGES: exhibiting the Northern Hollin and Southeast Rhudaur areas, in addition to 2 sector maps of the Rivendell Valley.
- significant LAYOUTS: detailing the home of Elrond, together with the corridor of fireplace and the Council chambers.
- video game data: on Elrond, Glorfindel, the strong Elven-ring Vilya, and lots of Elves of Rivendell.
- CULTURAL info: at the different population of Rhudaur: the Hillmen, Dunedain, and Dunlendings.
By Travis Stout, Jess Hartley, John Snead, Joseph D. Carriker Jr., Andrew Peregrine
Victorian misplaced: A Maze of Smoke and Hedge is a historic surroundings for Changeling: The misplaced. This e-book includes info at the overdue Victorian period, together with either genuine historical past and fanciful imaginings of this time. You'll locate discussions of the sometimes violent tensions among the wealthy and the hundreds of the bad who labored of their factories and houses. This booklet additionally examines the competing visions of rural and concrete lifestyles. a few observed the nation-state as natural and towns as corrupt, whereas others considered rural parts as ignorant and backwards, and towns as facilities of development and invention.
This ebook includes:
• atmosphere fabric and participant and Storyteller suggestion for working Changeling video games within the overdue Victorian Era.
• New and up to date agreement clauses, in addition to new kiths.
• a brief serial on your chronicle, in addition to a pre-generated Victorian motley: the again Stairs Mob.
Hardcover: 222 pages writer: White Wolf Publishing; 2 variation (February 19, 1998) Language: English ISBN-10: 1565043529 ISBN-13: 978-1565043527 Product Dimensions: 11.1 x 8.6 x 0.8 inches
By Carsten Damm, James Flowers
EARTHDAWN 3rd variation ahead of technological know-how, sooner than historical past, an period of magic existed in our world's dim earlier. Magic flowed freely, touching each point of the lives of fellows and girls of the Namegiver races. It used to be an age of heroes, an age of fantastical deeds and legendary tales. It was once the Age of Legend. The Earthdawn Player's spouse offers ideas for advancing characters a ways past the boundaries set within the Earthdawn rulebook: increasing the present Disciplines to 15th Circle; providing new skills and spells; and delivering ideas for increasing characters' use of thread magic. The Player's spouse additionally offers principles for taking part in questors and Lightbearers, principles for send strive against, and guidance for developing new Disciplines and creatures.
By Mark R. Feil
"Once extra Aragorn bruised leaves of athelas and forged them into the steaming water; and he laved her forehead with it, and her correct arm mendacity chilly and nerveless at the coverlet. Then, even if Aragorn had certainly a few forgotten energy of Westernesse, or no matter if it was once yet his phrases of the girl Éowyn that wrought them, because the candy impact of the herb stole in regards to the chamber it appeared to those that stood by means of prepared wind blew throughout the window, and it bore no odor, yet used to be an air entirely clean and fresh and younger, as though it had now not been breathed via any residing factor and got here new-made from snowy mountains excessive underneath a dome of stars, or from shorelines of silver far-off washed through seas of froth. 'Awake, Éowyn, girl of Rohan!' stated Aragorn back, and he took her correct hand in his and felt it hot with lifestyles returning." - The go back of the King
The therapeutic direction is without doubt one of the so much respected callings individual may well aspire to in Middle-earth; it's also probably the most valued professions between adventurers - women and men who face chance and the chance of harm each day in their lives.
Hands of the Healer fleshes out a type of professions most of the time selected through myth avid gamers, no matter if as characters to be performed or NPCs to be hunted for their crucial providers. both necessary to either gamers and gamemasters, this tome offers almost every little thing one can almost certainly need to know approximately Middle-earth's healers and their craft.
Hand of the Healer features:
- fifty six personality improvement applications - guidance for developing MERP healers (including conversions for the Rolemaster general procedure) from over forty designated cultures. you can now tackle the function of a Northman shaman, a Black Númenórean necromantic priest, an Easterling Night-warder, or a Southron court docket healthcare professional - each one with targeted abilities and therapeutic magic!
- NEW clinical abilities - With the four new MERP/RMSS abilities of Physic, surgical procedure, Apothecary and Midwifery, you'll have the capacity to confront any kind of harm or sickness on your event campaign.
- STATIC MANEUVER desk - numerous of the recent talents and therapeutic powers defined during this e-book are observed through tables for MERP and RMSS, that you can immediately ensure maneuver effects despite which online game method you're using.
- 296 HERBS, CURATIVES AND POISONS - the biggest compendium of medicinals and poisons ever assembled for a myth function enjoying video game, this exhaustive encyclopedia is the last word reference software for herbs and different healing components, comparable to athelas, miruvor or lembas. The compendium references each therapeutic herb or poison that has ever seemed within the Middle-earth sequence so far, together with sixty seven solely new entries. All are listed based on atmosphere (mountains, forests, deserts, etc.), therapeutic classification (life renovation, actual enhancement, floor fix, etc.) and exchange names (Westron, Elvish, etc.).
- MECCG eventualities - test your therapeutic hand with "The homes of Healing" and "Ioreth's Escort," new eventualities to be used with ICE's Middle-earth Collectible Card online game. features a dozen new MECCG websites for informal play.
By Fred Van Lente, Ryan Dunlavey, Steve Ellis, Stew Noack
The first class video game for Third-Rate Heroes via Ryan Dunlavey, Steve Ellis, Stew Noack and Fred Van Lente
Earth's mightiest heroes have vanished however the nastiest, foulest villains to ever stroll the planet stay. Now in basic terms YOU stand among Earth and overall destruction and all you are able to do is...TARGET VOMIT?!?
STUPERPOWERS! is a role-playing online game the place you play great heroes with foolish, dead, and infrequently downright gross powers, that you use opposed to the one just a little much less ridiculous forces of evil. The Stuperpowers! rulebook works as a stand-alone video game method or a funny complement in your favourite large hero RPG. Now in its moment variation, the publication is filled with a hundred ridiculous and completely playable powers, personality development ideas, a full-length four-adventure crusade, Live-Action ideas, and the kid-tested, mother-approved INSTAVENTURES Random situation new release approach!
To Create a brand new international The outdated One needs to be Destroyed! solid as monsters, villains and rogues, the novas of the Teragen are hated by way of undertaking Utopia, vilified by way of the media, and worshipped through misfits, outcasts and rebels in all places. Led through the robust and charismatic Divis Mal, the Teragen search to create a brand new Eden for the Quantum born. yet there may be no salvation with no sacrifice. as soon as the Teragen bargains with the delicate and undeserving baselines, a daring new civilization of novas will blossom of their position. Aberrant: Teragen includes the background of the move Utopia likes to hate, and the deviant personalities that force it. It’s additionally brimming with new powers, together with the unusual options utilized by Terats to accommodate Taint. Are you nova adequate for the secrets and techniques during this publication?
By Kevin Siembieda
A online game Masters Guide
A large 352 web page publication that collects into one booklet all of the myriad kinds of magic, 1000s of magic spells, Techno-Wizard guns and autos, Rune guns, and different magic goods. Plus clarifications and info at the a variety of magic personality sessions.
By Steve Jackson
Out of Print
Now on hand in softcover (at a decrease price!), this publication is totally revised for GURPS Fourth variation. It combines the spells from the 3rd variation GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the last word tome of magic!
Within those pages, crackling with mystic energies, you'll find:
* The middle magic method for GURPS, increasing at the fabric offered within the uncomplicated Set . . . ideas for studying magic, casting spells, enthralling magic goods, and more!
* whole alchemy ideas . . . developing magical elixirs, utilizing them, or even learning new ones . . . with an intensive record of recognized elixirs and their powers.
* possible choices to the center magic approach, together with whole principles for improvised magic and rune magic. There also are instructions for the GM who desires to swap how magic works particularly worlds in a multi-world campaign.
* Plus designated fabric from the GURPS Magic goods sequence and Wizards.
This is a robust e-book, certainly. Use it properly.
By Fred Hicks
You can't sleep. It began like that for we all, again once we have been backyard sort insomniacs. might be you had nightmares (God understands all of us do now), or perhaps you simply had difficulties that wouldn't allow you to sleep. Hell, probably you have been simply over-caffienated. yet then anything clicked.
That used to be in case you took an extended stroll down the streets of the Mad urban, stopped being a Sleeper, and commenced being unsleeping. yet that click on you heard wasn't from the key global snapping into position. It was once the sound of the Nightmares flicking off the security and pointing a gun at your head.
They can scent you. The Paper Boys are last in, and you'd higher pray you don't develop into a headline. You're pal within the water, my pal, and it's time you were given prepared for it... prior to the clock chimes 13 back. Now that you're one in all us, there's only one uncomplicated rule left that needs to dominate your life.
Stay wide awake. Don't relaxation Your Head.
Don’t leisure Your Head is a graceful, risky little video game, the place your avid gamers are all insomniac protagonists with superpowers, scuffling with — and utilizing — exhaustion and insanity to stick alive, and wide awake for only one extra evening, in a fact long past manner flawed referred to as the Mad urban.